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reference · the war

Army units

units5
brought to a battleup to $2M
sell back50%

The army a company can buy. Units are bought in the city, brought to battles, and lost for good when destroyed.

squad

Infantry squad

Cheap, and hard to spot in woods and towns. Takes and holds ground; no match for armour.

Price
$20,000; sells back for $10,000
Upkeep
$150 a game day
Health · armour
100 · 0
Speed
road 16 · open 14 · rough 13 · woods 11 km/h
Weapon
12 damage, pierces 4 armour, every 1.5 s
Range
250 m
Sight
400 m
The infantry squad model

vehicle

Recon car

Fast on roads and sees furthest: finds the enemy for everything else. Lightly armed.

Price
$45,000; sells back for $22,500
Upkeep
$300 a game day
Health · armour
160 · 6
Speed
road 86 · open 50 · rough 32 · woods 14 km/h
Weapon
10 damage, pierces 8 armour, every 0.8 s
Range
300 m
Sight
750 m
The recon car model

vehicle

Armoured carrier

Armoured and quick. Its cannon tears through infantry and light vehicles.

Price
$90,000; sells back for $45,000
Upkeep
$600 a game day
Health · armour
350 · 20
Speed
road 68 · open 40 · rough 29 · woods 13 km/h
Weapon
22 damage, pierces 16 armour, every 1.2 s
Range
400 m
Sight
450 m
The armoured carrier model

vehicle

Battle tank

Heavy armour and a gun that kills anything it hits, slowly. The core of an attack.

Price
$250,000; sells back for $125,000
Upkeep
$1,500 a game day
Health · armour
700 · 60
Speed
road 54 · open 36 · rough 29 · woods 11 km/h
Weapon
150 damage, pierces 80 armour, every 5 s
Range
650 m
Sight
500 m
The battle tank model

vehicle

Artillery battery

Shells whatever your side can see from far off, but not what is close, and only standing still. Its blasts wreck defences.

Price
$180,000; sells back for $90,000
Upkeep
$1,000 a game day
Health · armour
200 · 5
Speed
road 47 · open 25 · rough 18 · woods 7 km/h
Weapon
120 damage, pierces 25 armour, every 10 s, 25 m blast
Range
400 to 3,500 m, firing over what is between at anything its side can see
Sight
300 m
The artillery battery model

Side by side

UnitPriceUpkeepHealthArmourRoad km/hRangeDamagePierceReloadSight
Infantry squad$20,000$150100016250 m1241.5 s400 m
Recon car$45,000$300160686300 m1080.8 s750 m
Armoured carrier$90,000$6003502068400 m22161.2 s450 m
Battle tank$250,000$1,5007006054650 m150805 s500 m
Artillery battery$180,000$1,000200547400–3,500 m1202510 s300 m

Who beats what

Firing ↓ at →Infantry squadRecon carArmoured carrierBattle tankArtillery battery
Infantry squad8/s · 9 shots5.3/s · 20 shots1.6/s · 146 shots0.8/s · 584 shots6.4/s · 21 shots
Recon car12.5/s · 10 shots12.5/s · 16 shots5/s · 88 shots1.7/s · 525 shots12.5/s · 20 shots
Armoured carrier18.3/s · 5 shots18.3/s · 8 shots14.7/s · 20 shots4.9/s · 120 shots18.3/s · 10 shots
Battle tank30/s · 1 shots30/s · 2 shots30/s · 3 shots30/s · 5 shots30/s · 2 shots
Artillery battery12/s · 1 shots12/s · 2 shots12/s · 3 shots5/s · 14 shots12/s · 2 shots

Damage a second against each, after armour (a round that does not pierce does less, down to a tenth), and the hits it takes to destroy one. Moving, firing on the move and cover all lower the chance to hit.