the guideFreight & Fire freightandfire.com

the guide

Freight & Fire

The guide to Freight & Fire: how to play, and the game's numbers, kept up to date from its own data. For what the game is, see freightandfire.com.

How a first hour goes#

  1. Choose where to start: one of the start cities, or any town on Earth. Your company begins with $600,000.
  2. Buy land. Over farmland, woods or open country, open Build → Land: the parcels for sale are drawn on the ground. Buy one, and draw a field on it for what it yields: grain, logs, stone…
  3. Build storage beside it: a silo for grain, a yard for stone. You can only sell from storage.
  4. Run a truck line from the field to the storage, $45,000 a truck, and watch it drive the real roads.
  5. Sell from the storage to the computer, or offer it on the players' market.
  6. Grow: more land and fields, a train between rail yards, then a factory that turns your grain into flour and bread, to sell to the town.

The first hour, step by step has the details and the numbers.

The guide#

The reference#

Every number in the reference comes from the game's own data, rebuilt with every update: 74 goods, 17 machines, 56 recipes, 18 kinds of storage, 5 kinds of unit, 9 defences and 12 battlefields.

In development#

Working now#

  • The whole Earth, from the globe to streets mapped on the first visit, in one shared, persistent world
  • Land from the map, four-corner fields that grow from ploughing to harvest, farm buildings and storage
  • Truck and train freight lines, with signals and crossings
  • Factories on real floor plans; the computer's market, the players' order book, and towns that level up
  • Property: letting houses, running offices and shops
  • The tutorial island
  • Armies, the battle lobby and its stakes, deployment, defences and real-time battles