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Farms

Fields that grow#

A field of a crop is real on the map: its crop stands in rows along its longest side, and everyone sees it at the same stage, because the server keeps the clock.

  1. Ploughed. A tractor ploughs it, then sows it with a seed drill.
  2. Sprouting, then growing: seedlings, then a green canopy (canola flowers yellow, sunflowers turn their heads).
  3. Ripe: golden wheat, pale barley, tasselled maize, white cotton.
  4. Harvesting. A combine with the right header (the corn header for maize and sunflowers; a cotton picker for cotton) drives up and down the field, a tractor and trailer beside it, and the field turns to stubble behind them.
  5. Harvested: stubble, until the next ploughing.

The whole cycle's yield comes in as the harvest ends, not a little every hour. A field of grain is harvested every 6 game days, and a hectare of it brings 1,800 grain at once: on average the same $3,600 worth a day as any field. A field holds its harvest and 3 days of its yield more; if its last harvest is still in it, what does not fit is lost, so keep its truck line running. A field's card (click it on the map) says its stage, when its harvest is due and what it will bring.

GoodGrows asA cycleA hectare's harvestA hectare, a day on average
Logsa wood lot, felled and replanted16 days1,920120
Graina field of wheat6 days1,800300
Cottona field of cotton8 days1,440180
Livestocka pasture, fencedsteadyevery hour60
Fruitan orchard or a vineyard10 days2,250225
Corna field of maize8 days2,400300
Barleya field of barley5 days1,500300
Sunflower seedsa field of sunflower7 days1,400200
Canola seedsa field of canola7 days1,400200

Orchards, vineyards and wood lots#

  • Fruit grows as an orchard (apples; oranges towards the tropics) or, on a vineyard, as rows of vines. It flowers and fruits, and is picked by a tractor and trailer every 10 days. A new orchard's trees are young for most of their first year.
  • Logs come from a wood lot: the trees are felled every 16 days, all at once, and replanted, growing again from saplings.

Pastures#

Livestock is raised on a pasture: cattle, sheep or pigs wander it, and it yields steadily, every hour, not at harvest. A pasture must be fenced to hold its animals, so it is fenced with a wire fence as it is drawn (its price is added to the field's) and keeps a fence for as long as it is a pasture. You can replace the fence with another kind, but not take it down.

Fences#

Any field of a farm, and any parcel of your land, can be fenced: a field from its card, your land from its card in Build → Land. A fence goes along every side, with a gate on the side facing your storage (open while the field is worked). It costs its kind's price a metre round the edge, from $6 to $20, and nothing comes back when it is taken down.

FenceA metreRound a hectare square
Wire fence$6$2,400
Post and rail$12$4,800
Hedge$9$3,600
Stone wall$20$8,000

Farm buildings#

Build → Farm buildings, or the farm buildings on your land's card. They are placed like storage: on your land, clear of your fields and storage, turned with Q / E. Each helps your fields within 500 m of it; two of a kind near the same field do no more than one. Taken down, one sells back at 50% of its price.

BuildingDoesPriceA daySize
FarmhouseYour fields within 500 m yield 10% more.$60,000$4010×10 m
BarnYour fields within 500 m hold 3 more days of their yield.$55,000$5015×20 m
Machinery shedYour fields within 500 m cost 20% less to run.$45,000$4015×10 m
Cattle shedYour pastures within 500 m raise 15% more livestock.$40,000$3515×10 m
Packing shedYour orchards within 500 m yield 10% more fruit.$35,000$3010×10 m